World Builder

The thrill of creating new.

We’re SuperNatural, a video game studio that’s all about intensely unexpected fun.

Our team includes industry veterans who’ve worked on award-winning 90-plus-rated games, and now we’re building an original title and need talented and passionate people to help make it happen. Whether you’re new to the industry or want to make more of an impact, if you have a unique point of view and insatiable curiosity, we want to hear from you.

We value mentoring over dictating and diversity over uniformity. While we embrace creative tension and different points of view, our success depends on being a cohesive, collaborative team. That’s why at SuperNatural you’ll find a safe and supportive environment where openness and empathy rule.

That’s where you come in. We’re looking for World Builder.


  • In collaboration with our team, you will design levels and construct them to play in our game. At first you would be using 3D modeling tools to replicate sketches or concepts, developing a solid understanding of our game physics, controls and camera, and gaining valuable experience in how to create your own path concepts.
  • Once you get a grasp on the combination of design flow with art, your contribution will shape the pacing of our game.  That’s why we’re calling the role a World Builder. It will have a big impact on a big world.


  • A solid familiarity with 3d modeling tools like Maya and Blender. Our pipeline is currently configured for Maya but we are happy to help get you started if you know other 3d modeling tools. Professional experience isn’t necessary, but you’ll need to draw on a passion to craft this kind of awesome.
  • You’ll also bring fearlessness and adaptability – we want you to surprise us in unexpected ways so we encourage you to push the boundaries. You’ll need to be a perpetual learner, intrepid experimenter, and be willing to iterate on your work until it plays so smoothly the craft of it seamlessly disappears and merely…is.


  • It would be great if you have experience with Unreal, Houdini or Blender.
  • You might have a level design background. Understanding how a player navigates through a level, how to indicate path and pacing in a level. You could bring level based and open world experience as an extra bonus.
  • You might have worked in different types of terrain like hard and soft surfaces and splines.
  • We want you to have fun in the work you do, so you’ll probably be a gamer at heart.


  • Flexible working hours
  • A hybrid work environment with remote-friendly culture. Our studio is in Vancouver, Canada but we have people working across the US and Canada.
  • A generous benefits package, both for US and Canadian team members, and competitive compensation that gets reviewed on the regular
  • Tight team members whose passion, trust and mutual respect will inspire you to elevate your own expectations of yourself
  • The opportunity to work in true cross-functional teams, delivering on our promise of surprisingly unexpected fun


Interested? Excellent. Email us at with your resume and tell us why we’re a great fit for each other. Can’t wait to meet you!